![]() ![]() It only does 1 damage, but every attack with it is a melee touch attack. In Dragon Compendium, there's a simple weapon called a poison ring. However, you'd lose your Con score.ĭeep Impact has been mentioned, but you'd have to devote three feats to it: Hidden Talent -> Psionic Weapon -> Deep Impact. ![]() stun/daze after you failed the first one, or a Will save you normally wouldn't have gotten (as well as an opportunity to use Moment of Perfect Mind).Īnother way to get mind immunities would be to go Necropolitan, picking up the undead type along with a lot of other immunities. Quick Recovery costs a move action, allowing either an extra save vs. You have to be able to move to use it, which means it doesn't work against some status effects that it probably should. IHS is not written all that coherently, so it winds up not countering some things it should be able to counter, and countering some things it shouldn't. Quick Recovery (Lords of Madness) gives you an additional save against a stun or daze effect, and helps shore up some of the weaknesses of Iron Heart Surge. My main weaknesses so far are lack of mind immunities, and inability to hit enemies inflated ACs.Shape Soulmeld: Planar Ward (Magic of Incarnum) protects you from possession, enchantment (charm), and enchantment (compulsion) effects. Specific items are hard to come by unless you craft them yourself or get someone to make one for you, so asking the DM to buy a Mind Blank X item or ghost touch weapon(or whatever type of enchant) would probably not go well. So any sources of mind blank would also be appreciated. What options do I have to possibly attack vs touch AC as an always-on thing? Also, I have Iron Heart Surge, but I'm not sure how well that would protect me vs Mind-Affecting things, as my DM may argue that, if possessed, my character wouldn't want to cleanse his brainwashing. My attack bonus, with a +5 weapon, is +31, so I'm not really able to reliably penetrate said armor. My main weaknesses so far are lack of mind immunities, and inability to hit enemies inflated ACs.Ĭurrently, the biggest bads I've fought in-game included illithids and dragons (beefed up far beyond what the stat block says) which had ACs upwards of 45-50. Other than Epic Destiny (which looks pretty nice, and I'll run by my DM), are there any suggested classes to check out? Damage isn't really an issue for me currently, though that much is probably obvious. I know I might be going about this all wrong because I'm not too familiar with high-level playing, but is there something I can use that's not just "yeah just make him more wizard"? I feel like psychic reformation is a bit hard to justify using in-character, and as a pseudo-ubercharger, I kind of need most of my feats. ![]()
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